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Worms2 icon orig Worms 2
Worms2-cover
The box art of Worms 2
Information
Developer Team17
Publisher Microprose
Platforms PC
PlayStation
Release date PC, PlayStation
31 December 1997 (NA)
11 February 1998 (EU)
PC (GOG.com)
2012
Genre Turn-based strategy
Artillery
Technical Information
Latest Version 1.5 (1.7 for trymedia)
Website Official website
Updates PC (retail)
Official website
PC (GOG)
GOG website

Worms 2 is an turn-based strategy artillery game developed by Team17 as part of the Worms series. It first released in late 1997 for PC and PlayStation, and it was included in the Worms Triple Pack in 2002. It was re-released for PC on GOG.com in 2012.

Worms 2 is the first sequel to the original Worms, with all other installments being expansion packs. Worms 2 features the same premise as the original game, and involves controlling an army of up to 8 Worms per team and using a collection of eclectic weaponry such as Bazookas, Dynamite, Grenades, Cluster Bombs, Homing Missiles, Banana Bombs, and the infamous Holy Hand Grenade. These are among the basic weapons used to eliminate the opposing team(s) of Worms. It features a completely new graphics system. It is also the first Worms game to feature cartoonish graphics, which remained in every game since.

Game-play

Worms 2 Game play

Worms 2 game-play.

Game-play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of its Worms. Worms can crawl and jump, as well as (when the appropriate items are available) swing by Ninja Rope, Parachute, Teleport, and Bungee. The objective of a traditional match is to defeat all opposing teams by killing their Worms, although in the campaign some missions have other objectives (such as collecting a specific Crate).

Each Worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. A Worm can be killed either by having its health reduced to zero (noted by turning purple and dies before blowing up to become a gravestone on the spot where the worm died) or being knocked into the water around and below the level.

Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hot-seat mode, which allows up to 6 players to compete.

At the peak of its popularity, as many as 200 people were playing online at any given time.

Gameplay Customization

Worms 2 includes both weapon and option editors, each offering a very high level of control over many gameplay and weapon settings. Option settings include Worm retreat time, wind strength, fall damage and Sudden Death land sink rate. Weapon settings include weapon delay (how many turns must pass before the weapon becomes available), bullet count (the number of bullets fired per shot), blast power, explosion bias and bullet spread.

Additional weapon and game-play options can be tweaked with the use of third-party patch and configuration software. One example of this is a custom game-play option called Roping. With the use of a third party patch (S*natch's Worms Patch Library), players could play a Scheme called Roping (the predecessor to Shoppa). In this Scheme, players have Turn Time limits between 9 and 15 seconds, can only use the Ninja Rope (which is greatly enhanced by the Patch Library) to navigate around the terrain, and must use the Bazooka, Mines and Grenades to inflict damage upon enemy Worms.

Creation

Team Creation

The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named Worms. The player can also change the team's voice set.

Level Creation

The game includes a random level generator and a basic level editor which allows the user to create the shape of the level with a brush.

Themes

From Worms (1995)

  • Beach
  • Desert
  • Farm
  • Forest
  • Hell

New in Worms 2

  • Art
  • Cheese
  • Construction
  • Gulf
  • Hell
  • Manhattan
  • Medieval
  • Pirate
  • Snow
  • Sports
  • Time

Weapons & Utilities

F1 Bazooka Homing Missile Mortar Homing Pigeon
F2 Grenade Cluster Bomb Banana Bomb Homing Cluster Bomb
F3 Shotgun Handgun Uzi Minigun
F4 Fire Punch Dragon Ball Kamikaze Prod
F5 Dynamite Mine Sheep Super Sheep
F6 Air Strike Homing Air Strike Napalm Strike Postal Strike
F7 Blow Torch Drill Girder Baseball Bat
F8 Ninja Rope Bungee Parachute Teleport
F9 Super Banana Bomb Holy Hand Grenade Salvation Army MB Bomb
F10 Petrol Bomb Priceless Ming Vase Sheep Strike Mike's Carpet Bomb
F11 Mad Cows Old Woman Cloned Sheep Concrete Donkey
F12 Skip Go Surrender Nuclear Bomb Patsy's Magic Bullet


Gallery (Weapons & Utilities)

External links

Worms (series)
2D variants First Generation

Worms (1995)Worms ReinforcementsWorms and Reinforcements UnitedWorms: The Directors Cut

Second Generation

Worms 2Worms ArmageddonWorms World Party (Remastered)
Spin-Offs: Worms PinballWorms Blast Worms Golf

Third Generation

Worms Open WarfareWorms (2007) Worms Open Warfare 2Worms: A Space OddityWorms 2: ArmageddonWorms ReloadedWorms Battle Islands
Spin-Offs: Worms Crazy GolfWorms (Facebook) 

Fourth Generation

Worms RevolutionWorms Clan WarsWorms 3 Worms Battlegrounds Worms W.M.D 

3D variants

Worms 3DWorms Forts: Under SiegeWorms 4: MayhemWorms: Ultimate Mayhem
Spin-Offs: Worms Battle Rally (cancelled)

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