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Super Hippo
Information
Type Animal, flying
Range Anywhere
Damage Up to 300
Additional effects Explosion
Appears in Worms Forts: Under Siege
Affected by
Gravity
Yes
Wind
Yes
Electromagnets
No

Description

The Super Hippo appears in Worms Forts: Under Siege as a replacement weapon for the Super Sheep. It is in Tier 4 of the "Animal Family" weapons. It can only be launched from a Castle or a Citadel.

"Is it a bird? Is it a plane? Is it the 50 Stone Canary? No! It's actually a Hippo and he's coming towards you on a rocket at supersonic speed! Steer this big oaf into the enemy's base and watch him do the rest."

Team17's description of the weapon.

Usage

It can be made to fly by pressing the fire button. While in flight, use your first-person mode worm controls to steer. Upon pressing the fire button again, the Super Hippo will detonate. Be warned, any contact with an object will cause the Super Hippo to explode. This weapon can be selected as a team's special weapon (additional ammo) in the team building screen.

Tips & Tricks

  • A well-aimed shot on a Keep could ruin it or maybe destroy it, and it can deal significant damage to stronger buildings, destroying them if they are already damaged.
  • Good to use on a Wonder, should an opponent have one out. Wonderful to use on enemy Towers to cut off the supply lines to other Buildings.
  • Use first person view to determine the direction the Super Hippo is fired in, as firing it into a nearby object is not a good idea and wastes your turn.
  • The Retreat Time counts down while the Super Hippo is flying in the PS2 version of the game, so there is effectively no Retreat Time while using it.

See also

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