Physics Objects are large items in the environment which can be moved and even destroyed by interaction from Worms. They first appeared in Worms Revolution. If a Physics Object is damaged, it can be repaired with the Wrench.
Uses & Effects
All Physics Objects have the same uses when they are intact (with one exception, detailed below). They can be used as platforms, temporary cover, targets for Ninja Ropes, or even weapons. All Physics Objects can also be picked up and moved by the Telekinesis (limited range) and UFO (infinite range) utilities, and will fall if placed in the air (any Worms which they fall on will take a small amount of damage).
The most important difference between variants of Physics Objects is their effects when they are destroyed. Based on these differences, they can be divided into four groups:
- Inert Objects — Destroying these will have no extra effects.
- Water Objects — These objects will release a large quantity of water when destroyed.
- Explosive Objects — These objects will violently explode when destroyed (in the manner of Oil Drums), producing fire and heavily damaging nearby Worms.
- Poison Objects — Destroying these will release a large (wind-affected) cloud of poison, and even merely damaging one will release a small poison cloud. Additionally, any Worm which is standing on such an object between turns will be poisoned.
List of Variants
Depending on the environment chosen by the player at the start of a match, each type of object will have one or more variants. This has no effect on gameplay unless the object's shape is changed.
|Hot air gun||Inert|