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Worms Jet Pack

Worms 3D artwork of the Jet Pack

The Jet Pack is a utility in the worms series. Like a real jet pack, it allows your worms to fly to reach places that cannot be reached by walking. It is possible to drop weapons, utilities, and animals from a jet pack.

Using the Jet Pack

Just press space to activate, and hold the left, right, or up arrow keys to steer your worm.

2nd Generation Worms

You use the Jet Pack by pressing the space-bar and you can steer by pressing the up, left and right arrow keys. This way, you can steer the worm up and to either sides. There is only 30 "fuel". This fuel runs out by steering the Jet Pack. You should move directly to the spot you want to go, because the fuel will run out somewhat quickly. A boxed icon should appear by your worm when the Jet Pack is selected. This is your active weapon, which you can use with Enter. Keep in mind that after using your Jet Pack, your fuel won't run out until the end of your turn; meaning after you deploy something from it, the fuel is infinite until the retreat time is up and the turn ends. Once it ends, the Jet Pack will disappear, and if your worm is grounded will simply stay put. However, if your worm is not grounded at deactivation, it will begin falling, and may even suffer fall damage. A Jet Pack cannot be used in mid-air, like a ninja rope so you have to decide where to go when standing on the ground.

Jetpack 3D

The Jet Pack activated and the worm airborn in Worms 3D

3rd Generation Worms

The Jet Pack is a little different in later worms games. The controls are still the same, but there is a different fuel system. If you start the Jet Pack, the fuel would not be present. When you've travelled a certain distance, a 100 point fuel will show up. This fuel is consumed much more rapidly than the 30-point fuel. Do note that if you travel sideways while not going upwards, the fuel is used up more slowly with the Jet Pack. This means that you can save lots of fuel by flying low while tapping the sideways arrow key. The dropping-weapon system is pretty much the same. The icon by your worm indicates what it would use when you press the button you set as drop weapons (the default is enter/return). Unlike earlier version of worms, the fuel will still be present after you drop your weapon, meaning the remaining fuel at the drop-off spot before you deploy a weapon will now be used up during your retreat.

4th Generation Worms and on

The Jet Pack varies from which class worm you use it with; the Scout using up fuel slowly with 120 to start with, the Heavy having 60 to start and use up quickly, the Scientist , and the Solider .

Tips & Tricks

  • The Jet Pack is a good substitute for the Parachute, as you can use the propulsion to steady your worm downwards. 
  • When the Jet Pack is equipped, your worm will not suffer fall damage; it will simply drop down straight and land safely, provided that the Jet Pack is still active.

2nd Generation Worms

  • While using Low Gravity, the Jet Pack can be used somewhat easier than without it.
  • You can push Mines onto enemy worms while using the Jet Pack, but only if the mines are long-fused.

All 3D Worms Games

  • The Jet pack is hard to turn with, so steering it in a straight path can be easier.

Worms: Reloaded/Worms 2: Armageddon

  • You get a brief buff from fuel consumption, so you have approximately one second of 'free' fuel. After that second of using the Jet Pack, a counter will appear, counting backwards rapidly from 100, showing your remaining fuel percentage.
  • Travelling upwards consumes much more fuel than travelling sideways.
  • You can save lots of fuel by tapping the sideways arrow key instead of holding it.
  • Unlike 2nd Generation, the fuel will still be present after you drop your weapon, so it's best that you mark a reachable safe spot before dropping your weapon.

4th Generation Worms and on

  • It is worth noting that when you activate the Jet Pack, the fuel counter will appear immediately.
  • If a Heavy has a Ninja Rope or Parachute in their inventory along with a Jet Pack, it is recommended to use the Parachute(s) or Ninja Rope(s) instead of the Jet Pack(s).
  • When you play the Shopper mode on a map, the fuel of Jet Packs is nearly double the original amount for all classes of worms.

Weapons that can be deployed from Jet Pack

Utilities that can be used from Jet Pack

See also


Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
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Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

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