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The Shotgun is a weapon which exists in just about every Worms game to date. It is primarily used for shooting enemies from short-to-medium ranges, though with precise aiming it can reach opponents across the whole map, depending on the map size and circumstances. The weapon is most useful if there are two enemy Worms standing near the water or the edge of the map, so shooting them both down would result in instant death and a double kill. The Shotgun contains two shots which deal a maximum of 25 damage each.

Usage[]

Press the Fire Button (Space by default) to shoot. After the first shot, the Worm who used the weapon will be able to move before firing again.

Tips & Tricks[]

Shotgun Use

Shotgun in Worms Reloaded

  • The Shotgun can be used to move Mines.
  • This weapon is the most used weapon for picking off weak Worms.
  • The second shot can be used on terrain to create shelter when retreating.
  • Care should be taken when firing at enemies on lower ground or in close quarters, as the small area of effect this weapon's blast causes can cause self-damage.
  • No other weapons can be switched to once the first shot of the Shotgun is used, nor can the Weapons Panel be opened.
  • In Worms Armageddon and Worms World Party, the Laser Sight can be used to easily target the enemy.
  • In Worms 4: Mayhem, a very useful strategy is to drag two Oil Drums towards two separate enemy Worms using the Ninja Rope (remember that the Oil Drums must be placed behind the Worms facing the water) and use the Shotgun to fire at both Oil Drums whose explosions would be powerful enough to knock both Worms far away and into the water, or at least deal a decent amount of damage if one of them somehow survives. This tactic should only be used if the enemy aren't close enough to the water, since the force of the Shotgun isn't very powerful on its own.
    • Don't place the Oil Drums on top of the Worms since firing at it would not knock the Worm into the water or possibly not even hit the Oil Drum at all, and hit the Worm instead. The Oil Drum must be close enough, right behind the Worm, but not on the Worm.
  • In Worms 4: Mayhem, it is also recommended to use the Icarus Potion before using the Shotgun if two enemy Worms are far apart (for example, if one of them is on top of a high building while the other is on low ground), since the wings wouldn't go away after your first shot and your Worm could still fly with them before firing the second shot, thus your Worm could go anywhere on the map before firing again. However, the wings disappear during Retreat Time (after the second shot is made). This tactic could also be combined with the aforementioned Oil Drum strategy.

Trivia[]

  • In Worms 2, Worms Armageddon, and Worms World Party, the Shotgun appears to be double-barreled, while in the later games it is pump-action instead.
  • In the original Worms, fall damage was turned off after the first shot was fired.
  • It is called the Blaster in Worms: A Space Oddity.
  • In Worms 4: Mayhem, it could be fired off while in mid-air.
  • In Worms 3D there is an glitch involving this weapon, denominated as the "Fusion Weapon Glitch" to make the glitch work the player has to start a game against himself (Human Teams) while in the game select the Shotgun then aim and shot the ground below the Worm then imediately select another weapon in the inventory and aim the gun in first-person until the turn ends, after doing this the next team playing will have the weapon the previous team selected during the glitch, however the next team can not select other weapon or the glitch will not work, only if the next team has other weapon already. however does not work for CPU players (The glitch will not work). [1]

Wormopedia Entry[]

Lock, stock and two smoking Worms.

One of the most useful weapons in the game.
The Shotgun comes loaded with two rounds of ammunition, making it a rather tactical weapon in the right hands.
The weapon is activated as soon as the fire button is pressed, one shot is taken and then the second one after that.
If the Worm falls too far or stumbles onto a Mine and gets injured, then their turn is taken off them and they do not get to use their second shot.

Each round from the Shotgun blows a hole the size of 25 points in your enemies' health.

A direct hit from both rounds of the Shotgun will do a maximum damage of 50 points of health, bear in mind that this is a few points more damage than what your Grenades or Bazooka will do! The Shotgun can be used to blow through the land to reach those hard to get places; it's also a good way of forcing your most feared foes onto those Land Mines!

Gallery[]

First Generation Weapons
Worms

Air StrikeBanana BombBazookaBlow TorchBungeeCluster BombDragon Ball
DynamiteFire PunchGirderGrenadeHoming MissileKamikazeMineMinigun
Ninja RopePneumatic DrillSheepShotgunSkip GoSurrenderTeleportUzi

Reinforcements
Mole Bomb

Director's Cut
Baseball BatConcrete DonkeyGrenade LauncherHandgunHoly Hand Grenade
Homing PigeonMad CowsMail StrikeNuclear BombOld WomanPetrol Bomb
Priceless Ming VaseSheep StrikeSheep-on-a-RopeSuper Sheep

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
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Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

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