When deployed, it fires 5 shells which looks like tin cans, all of which have a fuse time of 3 seconds. These are packed with lots of Blast Strength, but do not inflict much damage to Worms.
- You have to set the direction you want to launch the shells before you fire. Each shell fires in a different height, with a different blast power. This may cause damage to your own Worm, as it sometimes fires a shell upwards.
- Each shell damages up to 30 HP, resulting in a total damage of 150 HP.