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Armageddon is the most powerful weapon in the Worms series, first appearing in Worms Armageddon, which may be named after the weapon. It is considered a superweapon due to its effect of mass destruction - it can reduce a vast landscape into a couple of small islands.

Description[]

When the weapon is activated, asteroids start falling from the sky. An asteroid's explosion radius is as large as a Dynamite's explosion radius. It can destroy a landscape with a few asteroids. Worms that get caught in the Armageddon are usually exposed Worms, but the asteroids can also hit Worms that are underground if they aren't too deep. They are usually safe from the Armageddon if they're deep enough in the landscape. Armageddon causes the view to shake like an Earthquake, but it doesn't actually shake Worms or any other landscape objects. Electromagnets have an effect on asteroids, even though they are rock, not metal.

Usage[]

Make sure you are deep in the landscape, just above water, and then simply press the Fire Button.

Tips & Tricks[]

  • When playing a Scheme with lots of rare weapons being infinite, the chances of an Armageddon in Weapon Crates are higher.
  • The best place to hide from an Armageddon is the innermost part of a landscape. Just make sure you're not too close to the water, in case an asteroid hits your Worm and knocks you into the water, or if your opponent survives afterwards and uses an Indian Nuclear Test (if they have one).
  • In Worms Forts: Under Siege, the landscape is indestructible, so hiding under even the thinnest roofs may be safe.
  • A large disadvantage of the Armageddon is that the Armageddon's target is random, so it's dependent on blind luck.
  • If the player knows that the enemy will use an Armageddon, the player might want to place two Electromagnets near their Worm to repel the asteroids.
  • In the Wormpot in Worms World Party when you set it to 'No Retreat Time', it becomes absent.

Trivia[]

  • It is impossible to calculate damage per asteroid. The asteroids' targets are random, thus making it hard to determine a direct, one-time hit. Plus, it is not uncommon for a hit Worm to be thrown off the landscape, and if not, they would take fall damage. This results in inaccurate readings.
  • The Armageddon is the game's most devastating superweapon, alongside the Concrete Donkey, due to its ability to create massive landscape destruction.
  • Because asteroids fall from the sky, and outer space takes its toll, the Armageddon can be thought of as a "God Power" weapon, especially in Worms Forts: Under Siege.
  • If you are playing on Worms 2: Armageddon (Xbox version only) with Training - Firing Range 1 or 3, you can fire another weapon if the Armageddon weapon is active, with the exception of another Armageddon. This is useful if you want two weapons firing at once - provided that one of them is an Armageddon.
  • Although it may be the most powerful weapon, it's not really the best weapon to use in some situations, as it usually causes draws and sometimes, if you're unlucky, it can kill all of your Worms and the enemy can survive. It's never certain what may happen.
  • Most fans consider the Armageddon to be the true ultimate weapon of the Darksiders, and not the Buffalo of Lies. Though this has yet to be addressed by Team17 for confirmation.
    • However, the Buffalo of Lies is the guardian deity of the Darksiders, whereas Armageddon is a superweapon.
  • In Worms 3, the description of Armageddon reveals the amount of damage per asteroid, which is 65.
  • In Worms Revolution, Armageddon lasts much longer than other versions, which means it can deal much more damage.
  • In Worms Armageddon and Worms World Party in the black cassete tape terrain, you can guard yourself in the first hole in the second tape which is guarded by the right side.

Gallery[]

See also[]

Armageddon (disambiguation)

Second Generation Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepAqua SheepMole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDouble DamageDouble Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox
Third Generation Weapons
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Image:Navbox 3rd Gen.png|557px circle 54 206 45 Bazooka circle 142 209 45 Grenade circle 233 207 45 Ninja Rope circle 323 206 45 Fire Punch circle 415 207 45 Dynamite circle 503 209 45 Mine circle 595 207 45 Blow Torch circle 684 206 45 Worship circle 774 209 45 Air Strike circle 866 208 45 Bunker Buster circle 53 299 45 Homing Missile circle 143 298 45 Cluster Bomb circle 233 297 45 Jet Pack circle 325 297 45 Baseball Bat circle 416 299 45 Sheep circle 504 298 45 Super Sheep circle 594 298 45 Pneumatic Drill circle 686 297 45 Marked For Death circle 778 296 45 Napalm Strike circle 868 297 45 Super Bunker Buster circle 52 390 45 Shotgun circle 142 387 45 Petrol Bomb circle 233 388 45 Parachute circle 325 387 45 Dragon Ball circle 415 387 45 Sentry Gun circle 505 387 45 Electro Magnet circle 596 388 45 Girder circle 685 478 45 Invisibility circle 685 386 45 Steal circle 775 389 45 Poison Strike circle 866 387 45 Earthquake circle 54 479 45 Uzi circle 143 480 45 Holy Hand Grenade circle 235 478 45 Teleport circle 324 479 45 Prod circle 414 479 45 Concrete Donkey circle 505 478 45 Buffalo of Lies circle 595 478 45 Bridge Kit circle 775 478 45 Lightning Strike circle 866 478 45 Armageddon circle 53 569 45 Gas Pump circle 144 568 45 Banana Bomb circle 234 570 45 Emergency Teleport circle 324 569 45 Kamikaze circle 414 570 45 Termites circle 504 569 45 Ferrets circle 594 570 45 Skip Go circle 684 568 45 Surrender circle 472 357 45 Boomerang circle 234 536 45 Excavator

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